Media X at Stanford University: the Ubiquitous Virtual Relationship史丹佛Media X:虛擬關係無所不在
Media X focuses primarily on the influence of science communication and the humanities mainly through research projects sponsored by corporate members or partners, as well as through workshops and seminars. Our teams discuss with these members or partners, select research subjects, and publish research results. We collaborate with these firms in conducting forward-thinking research projects. These projects are of different sizes, with short-term projects lasting between 6 and 12 months, and long-term projects lasting between 5 and 7 years. We are approached by firms with a wide variety of backgrounds about projects. An example is research projects by big businesses such as Intel on science communication. These projects research varying geographic areas that include California, Taiwan and Bangalore.
Media X主要專注在科技溝通和人文科學的影響,主要是透過企業會員或合作夥伴的贊助研究計畫,還有相關的研討會和小型座談會等。我們團隊會跟這些會員或合作夥伴進行商討、挑選主題研究、出版研究結果。這些企業找我們合作都是進行非常前瞻性的研究,而每個計畫的規模不一,較短的計畫約進行6個月到一年,比較長遠的計畫甚至持續5到7年之久。我們這些計畫的來源很多,如Intel等大企業對於科技溝通的研究,而研究範圍也很廣泛,從加州、台灣,到班加洛都有。
In addition to big companies – Intel, Phillips, and Cisco, to name but a few – we collaborate with small or emerging businesses. We also help them interact with big companies, encouraging brainstorming and discussion at seminars. For instance, Forterra provides distributed enterprise virtual world software capable of providing corporate customers and partners with real-time 3D web solutions for education, healthcare and more.
我們的會員除了像Intel、Phillips、Cisco等大企業長期合作外,也跟一些小型或新創公司等有潛力的公司合作,若有需要也會串聯他們跟大企業互動,在小型座談會進行激盪與討論。例如Forterra它們提供了分散式企業虛擬世界軟體,可以提供企業的客戶和合作對象針對教育項目、健康照護等提供即時3D網路解決方案。
The reason that iPhone attracts so much attention is by no means its voice quality and communication advantages. Rather, it is because of the huge influence it exerts in scientific and technological applications. It is how iPhone achieves complete user experience and application that appeals to people, as it all has to do with “people”, which coincides with Media X’s consideration of the whole subject from the humanities angle.
今天iPhone能引起全世界的矚目,絕非手機話質與傳話效益,而是它在科技應用有很大的影響力,是訴求生活的全面性體驗與應用,都和「人」有關,這也跟Media X是以人文科學角度出發的觀點不謀而合。
Media X主要專注在科技溝通和人文科學的影響,主要是透過企業會員或合作夥伴的贊助研究計畫,還有相關的研討會和小型座談會等。我們團隊會跟這些會員或合作夥伴進行商討、挑選主題研究、出版研究結果。這些企業找我們合作都是進行非常前瞻性的研究,而每個計畫的規模不一,較短的計畫約進行6個月到一年,比較長遠的計畫甚至持續5到7年之久。我們這些計畫的來源很多,如Intel等大企業對於科技溝通的研究,而研究範圍也很廣泛,從加州、台灣,到班加洛都有。
In addition to big companies – Intel, Phillips, and Cisco, to name but a few – we collaborate with small or emerging businesses. We also help them interact with big companies, encouraging brainstorming and discussion at seminars. For instance, Forterra provides distributed enterprise virtual world software capable of providing corporate customers and partners with real-time 3D web solutions for education, healthcare and more.
我們的會員除了像Intel、Phillips、Cisco等大企業長期合作外,也跟一些小型或新創公司等有潛力的公司合作,若有需要也會串聯他們跟大企業互動,在小型座談會進行激盪與討論。例如Forterra它們提供了分散式企業虛擬世界軟體,可以提供企業的客戶和合作對象針對教育項目、健康照護等提供即時3D網路解決方案。
The reason that iPhone attracts so much attention is by no means its voice quality and communication advantages. Rather, it is because of the huge influence it exerts in scientific and technological applications. It is how iPhone achieves complete user experience and application that appeals to people, as it all has to do with “people”, which coincides with Media X’s consideration of the whole subject from the humanities angle.
今天iPhone能引起全世界的矚目,絕非手機話質與傳話效益,而是它在科技應用有很大的影響力,是訴求生活的全面性體驗與應用,都和「人」有關,這也跟Media X是以人文科學角度出發的觀點不謀而合。